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Integrates `value` per frame and emits a `pulse` each time the running total reaches `threshold`, then subtracts threshold from the accumulator (overshoot carries forward). `maxBacklog` clamps post-fire overshoot so a one-frame burst cannot queue an unbounded backlog.
Inputs
| Port | Type | Description |
|---|---|---|
value | float | Value |
reset | float | Reset |
Outputs
| Port | Type | Description |
|---|---|---|
pulse | float | Pulse |
total | float | Total |
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
threshold | float | 100 | Threshold min 0.001; step 1 |
maxBacklog | float | 1.5 | Max Backlog min 0; step 0.5 |
Use cases
- Distance-since-last-spawn triggering — feed cursor velocity (px/frame) and spawn rate becomes proportional to speed (slow = infrequent, fast = frequent). Cursor trail, image trail.
- Per-N-units events — fire every Npx of scroll, every N units of accumulated motion, every N items processed.
- Rate-limited emission from a continuous signal — convert a noisy / continuous quantity into discrete pulses paced by accumulated magnitude.
Envelope
Use accumulatePulse as the node type inside a graph node envelope. Add id, optional params, optional connections, and optional activeWhen based on the guide context.
Generated source
Registry faster-motion-docs/node-registry.jsonCategory page /help/faster-motion/faster-motion-node-category-inputs/