Help guide

Accumulate Pulse node

Updated June 21, 2026

Accumulate Pulse node

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Integrates `value` per frame and emits a `pulse` each time the running total reaches `threshold`, then subtracts threshold from the accumulator (overshoot carries forward). `maxBacklog` clamps post-fire overshoot so a one-frame burst cannot queue an unbounded backlog.

Type accumulatePulseCategory inputsContext sharedDynamic ports noCompound no

Inputs

PortTypeDescription
valuefloatValue
resetfloatReset

Outputs

PortTypeDescription
pulsefloatPulse
totalfloatTotal

Parameters

ParameterTypeDefaultDescription
thresholdfloat100Threshold min 0.001; step 1
maxBacklogfloat1.5Max Backlog min 0; step 0.5

Use cases

  • Distance-since-last-spawn triggering — feed cursor velocity (px/frame) and spawn rate becomes proportional to speed (slow = infrequent, fast = frequent). Cursor trail, image trail.
  • Per-N-units events — fire every Npx of scroll, every N units of accumulated motion, every N items processed.
  • Rate-limited emission from a continuous signal — convert a noisy / continuous quantity into discrete pulses paced by accumulated magnitude.

Envelope

Use accumulatePulse as the node type inside a graph node envelope. Add id, optional params, optional connections, and optional activeWhen based on the guide context.

Generated source

Registry faster-motion-docs/node-registry.jsonCategory page /help/faster-motion/faster-motion-node-category-inputs/

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Sunny Arora

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Sunny Arora

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