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The docs map is the table of contents for teams that need more than a short introduction. It points readers to the surface guides, runtime references, validation pages, and production workflows that belong together.
Where this fits
- Faster Motion docs map shows the full documentation structure.
- Faster Motion documentation overview explains the high-level surfaces and reading order.
- Debugging and preflight explains validation before publish.
How the docs are organized
- Start with the overview, getting-started guide, and concepts page when you are new to the file format or graph model.
- Use the DOM track for webpage elements, selectors, scroll scenes, pointer input, text, SVG, and responsive gates.
- Use the Canvas track for rendered areas, scene objects, procedural systems, state machines, particles, physics, and 3D scenes.
- Use the reference track when you need runtime methods, debug methods, validation codes, node categories, and production preflight checks.
Recommended paths
- For webpage animation: read DOM selectors, scroll animation, pointer interactions, text/SVG animation, then responsive gates.
- For Canvas visuals: read Canvas area lifecycle, objects and assets, inputs and state machines, then particles and physics.
- For 3D/procedural work: read 3D scenes, procedural geometry, particles and physics, then the production checklist.
- For operations: read runtime API, debug API, validation errors, and the production checklist before publishing.
Reference posture
- These pages describe the public authoring model. Working samples are intentionally reserved for a later pass after each example runs in a live page.
- Node metadata remains the generated reference layer. The node category page explains how to use that metadata without turning every guide into a raw dump.
Working sample slot
Faster Motion docs map: This page reserves a sample location for a later verified example. Add the sample only after the source file, public page, validation output, and visual check all pass.
Faster Motion docs
Use these links to move between the guide set, the deeper reference pages, and the recipe planning pages. Verified working samples will be inserted after this documentation structure is reviewed.
Start
Surfaces
Reference
Start
- Faster Motion docs map
DOM animation
- DOM selectors and targets
- Scroll animation
- Pointer, hover, and drag inputs
- Text, SVG, and path animation
Reference
- Responsive gates and parameter overrides
- Runtime API reference
- Debug API reference
- Validation errors and warning codes
- Node categories reference