Help guide

Bone Jiggle Compute node

Updated June 21, 2026

Bone Jiggle Compute node

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Per-bone secondary animation via closed-form damped spring. Composable with other bone modifiers via merge/mask.

Type boneJiggleComputeCategory skeletonContext canvasDynamic ports noCompound no

Inputs

PortTypeDescription
upstreammat4BundleUpstream
progressfloatProgress

Outputs

PortTypeDescription
outmat4BundleOutput

Parameters

ParameterTypeDefaultDescription
staggerfloat0.3Stagger min 0; max 1; step 0.05
rotationAmplitudefloat0.15Rotation Amplitude (rad) step 0.05
dampingfloat3Damping min 0; step 0.5
frequencyfloat2Frequency min 0.1; step 0.5

Envelope

Use boneJiggleCompute as the node type inside a graph node envelope. Add id, optional params, optional connections, and optional activeWhen based on the guide context.

Generated source

Registry faster-motion-docs/node-registry.jsonCategory page /help/faster-motion/faster-motion-node-category-skeleton/

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Sunny Arora

Written by

Sunny Arora

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