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Smoothly follow target with deadzone and lookahead
Type cameraFollowCategory constraintsContext sharedDynamic ports noCompound no
Inputs
| Port | Type | Description |
|---|---|---|
targetPosition | vec2 | Target |
previousPosition | vec2 | Prev Position |
deltaTime | float | Delta Time |
weight | float | Weight |
Outputs
| Port | Type | Description |
|---|---|---|
cameraPosition | vec2 | Camera Position |
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
damping | float | 0.1 | Damping min 0; max 1; step 0.01 |
deadzoneX | float | 0 | Deadzone X min 0; step 1 |
deadzoneY | float | 0 | Deadzone Y min 0; step 1 |
lookahead | float | 0 | Lookahead min 0; step 0.1 |
offsetX | float | 0 | Offset X step 1 |
offsetY | float | 0 | Offset Y step 1 |
Envelope
Use cameraFollow as the node type inside a graph node envelope. Add id, optional params, optional connections, and optional activeWhen based on the guide context.
Generated source
Registry faster-motion-docs/node-registry.jsonCategory page /help/faster-motion/faster-motion-node-category-constraints/