Help guide

Chain Physics node

Updated June 21, 2026

Chain Physics node

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Verlet chain simulation for hair, tails, ropes. Fixed timestep with distance/angular constraints.

Type chainPhysicsCategory skeletonContext canvasDynamic ports noCompound no

Inputs

PortTypeDescription
bonePosesattributesBone Poses
deltaTimefloatDelta Time
gravityvec2Gravity
windvec2Wind

Outputs

PortTypeDescription
bonePosesattributesBone Poses

Parameters

ParameterTypeDefaultDescription
stiffnessfloat0.8Stiffness min 0; max 1; step 0.05
dampingfloat0.95Damping min 0; max 1; step 0.01
angularStiffnessfloat0Angular Stiffness min 0; max 1; step 0.05
airResistancefloat5Air Resistance min 1; max 50; step 0.5
iterationsint3Iterations min 1; max 20
warmUpStepsint0Warm-Up Steps min 0; max 120

Envelope

Use chainPhysics as the node type inside a graph node envelope. Add id, optional params, optional connections, and optional activeWhen based on the guide context.

Generated source

Registry faster-motion-docs/node-registry.jsonCategory page /help/faster-motion/faster-motion-node-category-skeleton/

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Sunny Arora

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Sunny Arora

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