Help guide

FK Recompose node

Updated June 21, 2026

FK Recompose node

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Reads a post-IK/physics bone pose bundle and outputs per-bone world matrices via full parent×local FK. One per IK/physics skeleton, lives at scene level (outside rig Module) so only one bundle wire crosses the Module boundary.

Type fkRecomposeCategory skeletonContext canvasDynamic ports yesCompound no

Inputs

PortTypeDescription
bonePosesattributesBone Poses
skeletonRootParentWorldMatrixanySkeleton Root Parent

Outputs

PortTypeDescription
poseReadyfloatPose Ready

Parameters

ParameterTypeDefaultDescription
skeletonIdobjectPicker""Skeleton
boneCountint0Bone Count

Envelope

Use fkRecompose as the node type inside a graph node envelope. Add id, optional params, optional connections, and optional activeWhen based on the guide context.

Generated source

Registry faster-motion-docs/node-registry.jsonCategory page /help/faster-motion/faster-motion-node-category-skeleton/

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Sunny Arora

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Sunny Arora

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