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Reads a post-IK/physics bone pose bundle and outputs per-bone world matrices via full parent×local FK. One per IK/physics skeleton, lives at scene level (outside rig Module) so only one bundle wire crosses the Module boundary.
Inputs
| Port | Type | Description |
|---|---|---|
bonePoses | attributes | Bone Poses |
skeletonRootParentWorldMatrix | any | Skeleton Root Parent |
Outputs
| Port | Type | Description |
|---|---|---|
poseReady | float | Pose Ready |
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
skeletonId | objectPicker | "" | Skeleton |
boneCount | int | 0 | Bone Count |
Envelope
Use fkRecompose as the node type inside a graph node envelope. Add id, optional params, optional connections, and optional activeWhen based on the guide context.
Generated source
Registry faster-motion-docs/node-registry.jsonCategory page /help/faster-motion/faster-motion-node-category-skeleton/