Help guide

Gated Pulse node

Updated June 21, 2026

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AND-gate for pulses. Outputs `pulse=1` ONLY on a frame where the input `pulse` is rising AND `gate` is > 0.5. Replaces the `expression: pulse * gate` + `pulseOr` chain authors use to filter a pulse by a boolean state. Pure combinatorial logic with one frame of edge-detector memory.

Type gatedPulseCategory inputsContext sharedDynamic ports noCompound no

Inputs

PortTypeDescription
pulsefloatThe pulse source. Rising-edge (0→1) is what propagates; non-rising frames don't fire even if the value stays at 1.
gatefloatThe boolean / threshold gate. The pulse only propagates on frames where this is > 0.5.

Outputs

PortTypeDescription
pulsefloatSingle-frame `1` when the input pulse rises AND the gate is open. `0` otherwise.

Parameters

ParameterTypeDefaultDescription
---No configurable parameters.

Use cases

  • Drag-start pulse gated by per-element visibility — global drag-start pulse → gatedPulse (gate = viewportObserver.isVisible) → re-pluck only currently-visible cards (otis-roan carousel pattern).
  • Conditional event handler — clickPulse → gatedPulse (gate = "is-ready" flag) → action. Suppresses clicks during a busy/loading state without dropping the source pulse.
  • AND of two pulses (rising-edge convergence) — feed pulse A to `pulse`, pulse B's `isAbove` to `gate`. Fires only when both are concurrently active.

Related nodes

Envelope

Use gatedPulse as the node type inside a graph node envelope. Add id, optional params, optional connections, and optional activeWhen based on the guide context.

Generated source

Registry faster-motion-docs/node-registry.jsonCategory page /help/faster-motion/faster-motion-node-category-inputs/

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Sunny Arora

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Sunny Arora

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