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Boundary node — bridges scene-object position into IK solve target port.
Type ikTargetCategory skeletonContext canvasDynamic ports noCompound no
Inputs
| Port | Type | Description |
|---|---|---|
position | vec2 | Position |
Outputs
| Port | Type | Description |
|---|---|---|
targetPosition | vec2 | Target Position |
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
targetObjectId | objectPicker | "" | Target Object |
Envelope
Use ikTarget as the node type inside a graph node envelope. Add id, optional params, optional connections, and optional activeWhen based on the guide context.
Generated source
Registry faster-motion-docs/node-registry.jsonCategory page /help/faster-motion/faster-motion-node-category-skeleton/