Help guide

Jiggle Bone node

Updated June 21, 2026

Product media placeholder

Replace this area with a screenshot or short walkthrough video during the media sweep.

2D position spring — adds bouncy displacement to bone x/y from parent movement.

Type jiggleBoneCategory skeletonContext canvasDynamic ports noCompound no

Inputs

PortTypeDescription
bonePosesattributesBone Poses
deltaTimefloatDelta Time

Outputs

PortTypeDescription
bonePosesattributesBone Poses

Parameters

ParameterTypeDefaultDescription
boneIndexint0Bone Index min 0
stiffnessfloat5Stiffness min 0; step 0.5
dampingfloat0.3Damping min 0; max 1; step 0.05
massfloat1Mass min 0.01; step 0.1
maxDisplacementfloat10Max Displacement min 0; step 1
jiggleXbooltrueJiggle X
jiggleYbooltrueJiggle Y

Envelope

Use jiggleBone as the node type inside a graph node envelope. Add id, optional params, optional connections, and optional activeWhen based on the guide context.

Generated source

Registry faster-motion-docs/node-registry.jsonCategory page /help/faster-motion/faster-motion-node-category-skeleton/

Was this guide helpful?

Sunny Arora

Written by

Sunny Arora

Get technical deep dives delivered to your inbox

Join creators and developers who get exclusive insights, tutorials, and behind-the-scenes content every week.

No spam. Unsubscribe anytime.

Continue Exploring

You might also enjoy