Product media placeholder
Replace this area with a screenshot or short walkthrough video during the media sweep.
2D position spring — adds bouncy displacement to bone x/y from parent movement.
Type jiggleBoneCategory skeletonContext canvasDynamic ports noCompound no
Inputs
| Port | Type | Description |
|---|---|---|
bonePoses | attributes | Bone Poses |
deltaTime | float | Delta Time |
Outputs
| Port | Type | Description |
|---|---|---|
bonePoses | attributes | Bone Poses |
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
boneIndex | int | 0 | Bone Index min 0 |
stiffness | float | 5 | Stiffness min 0; step 0.5 |
damping | float | 0.3 | Damping min 0; max 1; step 0.05 |
mass | float | 1 | Mass min 0.01; step 0.1 |
maxDisplacement | float | 10 | Max Displacement min 0; step 1 |
jiggleX | bool | true | Jiggle X |
jiggleY | bool | true | Jiggle Y |
Envelope
Use jiggleBone as the node type inside a graph node envelope. Add id, optional params, optional connections, and optional activeWhen based on the guide context.
Generated source
Registry faster-motion-docs/node-registry.jsonCategory page /help/faster-motion/faster-motion-node-category-skeleton/