Product media placeholder
Replace this area with a screenshot or short walkthrough video during the media sweep.
Per-vertex noise displacement using 2D simplex.
Type noiseDeformCategory pathsContext sharedDynamic ports noCompound no
Inputs
| Port | Type | Description |
|---|---|---|
path | path | Path |
strength | float | Strength |
falloff | any | Falloff |
amplitude | float | Amplitude |
frequency | float | Frequency |
seed | float | Seed |
octaves | float | Octaves |
lacunarity | float | Lacunarity |
persistence | float | Persistence |
Outputs
| Port | Type | Description |
|---|---|---|
path | path | Path |
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
amplitude | float | 5 | Amplitude min 0; max 100; step 0.5 |
frequency | float | 0.1 | Frequency min 0; max 5; step 0.01 |
seed | float | 0 | Seed |
octaves | int | 1 | Octaves min 1; max 6; step 1 |
lacunarity | float | 2 | Lacunarity min 1; max 4; step 0.1 |
persistence | float | 0.5 | Persistence min 0; max 1; step 0.05 |
Envelope
Use noiseDeform as the node type inside a graph node envelope. Add id, optional params, optional connections, and optional activeWhen based on the guide context.
Generated source
Registry faster-motion-docs/node-registry.jsonCategory page /help/faster-motion/faster-motion-node-category-paths/