Product media placeholder
Replace this area with a screenshot or short walkthrough video during the media sweep.
Particle system — emit, advance, kill. Outputs per-particle data as AttributeBundle.
Type particleEmitterCategory effectsContext canvasDynamic ports noCompound no
Inputs
| Port | Type | Description |
|---|---|---|
deltaTime | float | Delta Time |
emitRate | float | Emit Rate |
gravity | vec2 | Gravity |
initialVelocity | vec2 | Initial Velocity |
lifetime | float | Lifetime |
maxParticles | float | Max Particles |
particleSize | float | Particle Size |
Outputs
| Port | Type | Description |
|---|---|---|
particles | attributes | Particles |
activeCount | float | Active Count |
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
emitterX | float | 0 | Emitter X step 1 |
emitterY | float | 0 | Emitter Y step 1 |
spread | float | 0.785 | Spread (rad) min 0; max 6.28; step 0.1 |
seed | int | 0 | Seed min 0 |
Envelope
Use particleEmitter as the node type inside a graph node envelope. Add id, optional params, optional connections, and optional activeWhen based on the guide context.
Generated source
Registry faster-motion-docs/node-registry.jsonCategory page /help/faster-motion/faster-motion-node-category-effects/