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Publishes a path-vertex AttributeBundle consumed by SceneRenderNode (via registerPathVertexAnim). Accepts either per-vertex scalar ports (vertexX_n / vertexY_n / handle ports) or a bulk Float32 vertexBuffer ([x0,y0,x1,y1,...]) for sim-driven flows. Node id convention: `vertex-anim-${objectId}`.
Inputs
| Port | Type | Description |
|---|---|---|
vertexBuffer | float32buffer | Bulk vertex source. Flat [x0,y0,x1,y1,...] Float32Array of length vertexCount*2. When wired, takes precedence over per-vertex ports. |
smWritesDone | any | Ordering input — wire from state-machine writes to ensure SM property writes complete before this node re-publishes the bundle. |
Outputs
| Port | Type | Description |
|---|---|---|
points | attributeBundle | Points |
closed | bool | Closed |
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
vertexCount | float | 0 | Vertex Count min 1; step 1 |
closed | bool | true | Closed Path |
Envelope
Use pathVertexAnim as the node type inside a graph node envelope. Add id, optional params, optional connections, and optional activeWhen based on the guide context.
Generated source
Registry faster-motion-docs/node-registry.jsonCategory page /help/faster-motion/faster-motion-node-category-paths/