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Path Vertex Anim node

Updated June 21, 2026

Path Vertex Anim node

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Publishes a path-vertex AttributeBundle consumed by SceneRenderNode (via registerPathVertexAnim). Accepts either per-vertex scalar ports (vertexX_n / vertexY_n / handle ports) or a bulk Float32 vertexBuffer ([x0,y0,x1,y1,...]) for sim-driven flows. Node id convention: `vertex-anim-${objectId}`.

Type pathVertexAnimCategory pathsContext sharedDynamic ports noCompound no

Inputs

PortTypeDescription
vertexBufferfloat32bufferBulk vertex source. Flat [x0,y0,x1,y1,...] Float32Array of length vertexCount*2. When wired, takes precedence over per-vertex ports.
smWritesDoneanyOrdering input — wire from state-machine writes to ensure SM property writes complete before this node re-publishes the bundle.

Outputs

PortTypeDescription
pointsattributeBundlePoints
closedboolClosed

Parameters

ParameterTypeDefaultDescription
vertexCountfloat0Vertex Count min 1; step 1
closedbooltrueClosed Path

Envelope

Use pathVertexAnim as the node type inside a graph node envelope. Add id, optional params, optional connections, and optional activeWhen based on the guide context.

Generated source

Registry faster-motion-docs/node-registry.jsonCategory page /help/faster-motion/faster-motion-node-category-paths/

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Sunny Arora

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Sunny Arora

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