Help guide

Physics 2D node

Updated June 21, 2026

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F335 — single-body 2D ballistic motion. Rising-edge `trigger` launches a body from origin at `velocity` in direction `angle°`, integrates Verlet under constant `gravity` + exponential `friction`. Outputs current `(x, y)` and `(vx, vy)` so downstream graph nodes can drive position, rotation-from-velocity, fade-by-speed, etc. Auto-stops after `duration` seconds.

Type physics2DCategory proceduralContext sharedDynamic ports noCompound no

Inputs

PortTypeDescription
triggerfloatTrigger

Outputs

PortTypeDescription
xfloatX
yfloatY
vxfloatVX
vyfloatVY
isLaunchedfloatIs Launched

Parameters

ParameterTypeDefaultDescription
velocityfloat800Velocity min 0; step 50
anglefloat-45Angle (°) step 1
gravityfloat1000Gravity step 50
frictionfloat0Friction min 0; step 0.1
durationfloat3Duration (sec) min 0; step 0.1

Envelope

Use physics2D as the node type inside a graph node envelope. Add id, optional params, optional connections, and optional activeWhen based on the guide context.

Generated source

Registry faster-motion-docs/node-registry.jsonCategory page /help/faster-motion/faster-motion-node-category-procedural/

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Sunny Arora

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Sunny Arora

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