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F335 — single-body 2D ballistic motion. Rising-edge `trigger` launches a body from origin at `velocity` in direction `angle°`, integrates Verlet under constant `gravity` + exponential `friction`. Outputs current `(x, y)` and `(vx, vy)` so downstream graph nodes can drive position, rotation-from-velocity, fade-by-speed, etc. Auto-stops after `duration` seconds.
Inputs
| Port | Type | Description |
|---|---|---|
trigger | float | Trigger |
Outputs
| Port | Type | Description |
|---|---|---|
x | float | X |
y | float | Y |
vx | float | VX |
vy | float | VY |
isLaunched | float | Is Launched |
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
velocity | float | 800 | Velocity min 0; step 50 |
angle | float | -45 | Angle (°) step 1 |
gravity | float | 1000 | Gravity step 50 |
friction | float | 0 | Friction min 0; step 0.1 |
duration | float | 3 | Duration (sec) min 0; step 0.1 |
Envelope
Use physics2D as the node type inside a graph node envelope. Add id, optional params, optional connections, and optional activeWhen based on the guide context.
Generated source
Registry faster-motion-docs/node-registry.jsonCategory page /help/faster-motion/faster-motion-node-category-procedural/