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Rotational spring — bone rotation follows parent with spring dynamics, gravity, and wind.
Type springBonePhysicsCategory skeletonContext canvasDynamic ports noCompound no
Inputs
| Port | Type | Description |
|---|---|---|
bonePoses | attributes | Bone Poses |
deltaTime | float | Delta Time |
Outputs
| Port | Type | Description |
|---|---|---|
bonePoses | attributes | Bone Poses |
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
boneIndex | int | 0 | Bone Index min 0 |
parentBoneIndex | int | -1 | Parent Bone Index min -1 |
stiffness | float | 2 | Stiffness min 0; step 0.1 |
damping | float | 0.5 | Damping min 0; max 1; step 0.05 |
mass | float | 1 | Mass min 0.01; step 0.1 |
maxAngle | float | 1.5708 | Max Angle (rad) min 0; max 3.14159; step 0.1 |
gravityX | float | 0 | Gravity X step 1 |
gravityY | float | 0 | Gravity Y step 1 |
windX | float | 0 | Wind X step 1 |
windY | float | 0 | Wind Y step 1 |
Envelope
Use springBonePhysics as the node type inside a graph node envelope. Add id, optional params, optional connections, and optional activeWhen based on the guide context.
Generated source
Registry faster-motion-docs/node-registry.jsonCategory page /help/faster-motion/faster-motion-node-category-skeleton/