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Per-character bouncy scale/offset via closed-form damped spring. Geometry modifier — routes through TextApply.
Type textSpringComputeCategory textContext sharedDynamic ports noCompound no
Inputs
| Port | Type | Description |
|---|---|---|
upstream | mat4Bundle | Upstream |
progress | float | Progress |
Outputs
| Port | Type | Description |
|---|---|---|
charTransforms | mat4Bundle | Char Transforms |
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
stagger | float | 0.3 | Stagger min 0; max 1; step 0.05 |
overshoot | float | 0.3 | Overshoot step 0.05 |
yOvershoot | float | -10 | Y Overshoot step 1 |
damping | float | 4 | Damping min 0; step 0.5 |
frequency | float | 3 | Frequency min 0.1; step 0.5 |
Envelope
Use textSpringCompute as the node type inside a graph node envelope. Add id, optional params, optional connections, and optional activeWhen based on the guide context.
Generated source
Registry faster-motion-docs/node-registry.jsonCategory page /help/faster-motion/faster-motion-node-category-text/