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procedural node reference

Updated June 21, 2026

procedural node reference

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Time-driven procedural generators: wiggle, noise, oscillator, spring physics, modulate, ring delay, random values, and stagger drivers.

Category key proceduralGenerated public nodes 9Registry source faster-motion-docs/node-registry.json

Nodes

NodeTypeContextDescription
InertiainertiasharedF334 — exponential-decay tween. Animates a value from `from` under throw physics with a starting velocity. Optional snap targets land the natural rest position on the nearest snap value while preserving the decel curve. Use as a standalone "throw a property" driver independent of drag.
ModulatemodulatesharedRemap value through a piecewise-linear curve. Defaults to replace composition.
NoisenoisesharedMulti-octave simplex noise
OscillatoroscillatorsharedPeriodic wave generator (sine, triangle, square, sawtooth)
Physics 2Dphysics2DsharedF335 — single-body 2D ballistic motion. Rising-edge `trigger` launches a body from origin at `velocity` in direction `angle°`, integrates Verlet under constant `gravity` + exponential `friction`. Outputs current `(x, y)` and `(vx, vy)` so downstream graph nodes can drive position, rotation-from-velocity, fade-by-speed, etc. Auto-stops after `duration` seconds.
RandomrandomsharedSeeded random value per frame. Uniform or gaussian distribution.
Ring (Delay)ringsharedRing buffer delay — output a past value. Defaults to replace composition.
Stagger DriverstaggerDriversharedIndex-based wave propagation. Uses ForEach element context for per-instance offset.
WigglewigglesharedAE-style wiggle noise — random displacement

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Sunny Arora

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