Product media placeholder
Replace this area with a screenshot or short walkthrough video during the media sweep.
Canvas 3D and procedural Faster Motion extends the Canvas surface into scenes, cameras, lights, materials, geometry resources, GPU particles, skeletons, rigging, and render/export planning. Treat this as a graph-native scene system rather than a collection of isolated effects.
3D scene families
scene3D, cameras, lights, materials, mesh bundles, and render nodes define the renderable scene.- Geometry nodes create and transform curves, surfaces, meshes, point buffers, samples, SDF volumes, and copied instances.
- GPU particle nodes describe emitters, sources, masks, motion kernels, vector fields, materials, color ramps, render modes, and inspectors.
- Skeleton and rigging nodes cover joints, rest poses, pose layers, IK/FBIK, retargeting, capture, deformation, and debug meshes.
- Render planning nodes describe shot lists, AOV contracts, review checks, publish manifests, and platform delivery plans.
Procedural workflow
- Author resources in graph form: curves, surfaces, meshes, point buffers, particle descriptors, or skeleton streams.
- Inspect the generated resource before connecting it to render or deformation.
- Convert resources explicitly at boundaries, such as surface-to-mesh, curve-to-point-buffer, or skinned geometry to mesh.
- Render through scene bundles and verify the output visually in the target page.
Keep the public docs practical
The 3D/procedural reference is large, so the public guide should focus on authoring patterns first: how to build a simple scene, how geometry flows, how a particle system is assembled, and how to inspect output. The full node reference can remain generated and searchable.
Important checks
- Verify the render is nonblank in desktop and mobile screenshots.
- Check that camera framing, device pixel ratio, and mount size match the page layout.
- For particles and procedural geometry, inspect counts, bounds, attributes, and resource revisions.
- For skeletons, verify topology, rest pose, capture, pose layers, and final deformation.
Working sample slot
3D/procedural sample: Insert one verified 3D scene or GPU particle sample after public rendering checks pass. This page intentionally reserves the sample location so the live docs can ship before the verified examples are inserted.
Faster Motion docs
Use these pages as the first public Faster Motion documentation set. Working samples will be inserted after each sample is verified.
Start
Surfaces
- DOM animation guide
- Canvas animation guide
- Canvas 3D and procedural guide