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Canvas objects, assets, and rendering

Updated June 20, 2026

Canvas objects, assets, and rendering

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Canvas scenes stay maintainable when visual objects, imported assets, render layers, and graph ownership are explicit.

Asset library

  • assets.media[] contains image, audio, and video assets keyed by assetId.
  • assets.fonts[] contains font sources keyed by id and family.
  • assets.paths[] contains reusable SVG path data.
  • assets.spritesheets[] contains texture, frame, animation, and metadata definitions.
  • assets.textures carries the texture manifest used by renderer-backed surfaces.

Object and graph ownership

  • Name object IDs clearly so graph nodes, state machines, data bindings, and debug snapshots can be read without guessing.
  • Keep unrelated visual responsibilities in separate objects when separate graph ownership improves inspection.
  • Use render order, grouping, and object boundaries intentionally; do not hide behavior in page JavaScript.

Performance checks

  • Batch repeated objects or procedural instances where possible.
  • Check texture dimensions, particle counts, mesh density, and animation update cost at the largest expected viewport.
  • Use fallback behavior for missing or delayed assets, especially near the first viewport.

Verified runnable example

This guide points to proof-backed sample coverage. The full ledger lives in Generated examples and proof log.

Canvas: Fill rule diagnostic

  • Source: faster-motion/demo/tests/canvas/fillrule-diagnostic/fillrule-diagnostic.fmtion
  • Expected output: A contained Canvas scene renders paired path cases so nonzero and evenodd fill handling can be compared visually.
  • Validation: Schema validation passed. Runtime proof reports zero blocking runtime issues and 10 rendered objects; the accepted metadata note is preserved in the proof ledger.
  • Desktop proof: generated-assets/faster-motion-docs/proofs/screenshots/canvas-fillrule-diagnostic-desktop.png
  • Mobile proof: generated-assets/faster-motion-docs/proofs/screenshots/canvas-fillrule-diagnostic-mobile.png

Guide-specific sample target: Asset-backed scene sample with one image asset, one font asset, one object group, and texture stats captured after load.

Faster Motion docs

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DOM animation

Canvas animation

3D and procedural

Reference

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Sunny Arora

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Sunny Arora

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