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Validation codes are stable identifiers. Use them in tests, CI checks, support notes, and public examples instead of matching free-form message text.
Code object shape
debug.validate()returns objects withseverity,code,message, and optionalnodeId.- Severity is
error,warning, orinfo. - A code should not change meaning after publication; new checks should add new codes.
Current public code families
- Wire and expression: dead ports and missing expression node references.
- Selectors: scroll, pin, stagger, transform writer, and virtual-scroll selector failures.
- Scroll and pin: runway and spacing checks.
- Physics: world, body, joint, scale, drag, double writer, and stagger/frame checks.
- Responsive: activeWhen and override validation.
Current documented codes
DEAD_PORT_WIRE,EXPR_REFERENCES_MISSING_NODE,PIN_TARGET_NO_MATCH,PIN_TARGET_INVALID_SELECTOR,PIN_NO_SPACING_NO_CONSUMER,SCROLL_TRIGGER_NO_MATCH,SCROLL_TRIGGER_INVALID_SELECTOR,SCROLL_TRIGGER_OUT_OF_RUNWAY,STAGGER_TARGET_NO_MATCH,STAGGER_TARGET_INVALID_SELECTOR,MULTIPLE_TRANSFORM_WRITERS_SAME_COMPONENT,TRANSFORM_WRITER_INVALID_SELECTOR,VIRTUAL_SCROLL_TARGET_NO_MATCH,VIRTUAL_SCROLL_TARGET_INVALID_SELECTOR,VIRTUAL_SCROLL_NATIVE_RUNWAY_LEAK,PHYSICS_NO_WORLD,PHYSICS_MULTIPLE_WORLDS,PHYSICS_BODY_REF_MISSING,PHYSICS_PPM_INVALID,PHYSICS_ARC_DEGENERATE,PHYSICS_MOUSE_DRAG_NO_MATCH,PHYSICS_JOINT_BODY_DISABLED,PHYSICS_BOUND_DOUBLE_WRITER,PHYSICS_STAGGER_OUT_OF_FRAME,PHYSICS_STAGGER_GROSSLY_MISSIZED,PHYSICS_STAGGER_NO_FRAME_NO_GUARD,ACTIVE_WHEN_INVALID_QUERY,OVERRIDE_INVALID_WHEN,OVERRIDE_INVALID_SET,OVERRIDE_PATH_INVALID,OVERRIDE_PATH_NOT_FOUND,OVERRIDE_PATH_TYPE_MISMATCH,OVERRIDE_DUPLICATE_PATH_IN_SAME_BLOCK
Verified runnable examples
This guide points to proof-backed sample coverage. The full ledger lives in Generated examples and proof log.
DOM: Scroll fade reveal
- Source:
faster-motion/demo/tests/dom/catalog/scroll-animations/fade-reveal/fade-reveal.domgraph.fmtion - Expected output: Sections fade and translate into place as their trigger elements enter the configured viewport range.
- Validation: Schema validation passed. Runtime proof reports zero structural/runtime issues and 17 loaded nodes.
- Desktop proof:
generated-assets/faster-motion-docs/proofs/screenshots/dom-fade-reveal-desktop.png - Mobile proof:
generated-assets/faster-motion-docs/proofs/screenshots/dom-fade-reveal-mobile.png
Canvas: Fill rule diagnostic
- Source:
faster-motion/demo/tests/canvas/fillrule-diagnostic/fillrule-diagnostic.fmtion - Expected output: A contained Canvas scene renders paired path cases so nonzero and evenodd fill handling can be compared visually.
- Validation: Schema validation passed. Runtime proof reports zero blocking runtime issues and 10 rendered objects; the accepted metadata note is preserved in the proof ledger.
- Desktop proof:
generated-assets/faster-motion-docs/proofs/screenshots/canvas-fillrule-diagnostic-desktop.png - Mobile proof:
generated-assets/faster-motion-docs/proofs/screenshots/canvas-fillrule-diagnostic-mobile.png
Guide-specific sample target: Validation code sample that shows one error code, one warning code, one accepted warning note, and a clean final run.
Faster Motion docs
Use this local map together with the left navigation. The source-backed content tree controls the main article order; this section keeps related pages one click away.
Start
- Faster Motion docs map
- Faster Motion documentation overview
- Get started with Faster Motion
- Faster Motion concepts
- .fmtion file format
DOM animation
- DOM animation guide
- DOM selectors and targets
- Scroll animation
- Pointer, hover, and drag inputs
- Text, SVG, and path animation
- Responsive gates and parameter overrides
Canvas animation
- Canvas animation guide
- Canvas area lifecycle
- Canvas objects, assets, and rendering
- Canvas inputs and state machines
3D and procedural
- Canvas 3D and procedural guide
- 3D scenes, cameras, and lights
- Procedural geometry and fields
- Particles and physics