Product media placeholder
Replace this area with a screenshot or short walkthrough video during the media sweep.
Recipes should be small, verified, and source-backed. A recipe is not only a visual idea; it includes JSON, mount markup, validation output, and visual proof.
Recipe requirements
- A recipe needs a .fmtion source fixture, matching HTML/CSS mount, expected debug validation result, and screenshot or video proof.
- Keep one primary concept per recipe. Combine recipes only after each one passes independently.
- Name parameters, nodes, selectors, scene IDs, and assets as if a support person will debug them later.
Starter recipe set
- DOM: scroll fade, staggered text reveal, pointer hover tilt, path progress, responsive gate.
- Canvas 2D: object timeline, pointer-follow object, state-machine button/card, data-bound visual, asset loading.
- 3D/procedural: camera orbit, cross-scene texture, procedural field, particle focus, physics body pick.
Publish flow
- Start every recipe from source schema and node metadata.
- Run schema validation, runtime validation, and browser screenshot proof.
- Only insert the recipe into public docs after the sample runs in the public or production-equivalent environment.
Verified runnable examples
This guide points to proof-backed sample coverage. The full ledger lives in Generated examples and proof log.
DOM: Scroll fade reveal
- Source:
faster-motion/demo/tests/dom/catalog/scroll-animations/fade-reveal/fade-reveal.domgraph.fmtion - Expected output: Sections fade and translate into place as their trigger elements enter the configured viewport range.
- Validation: Schema validation passed. Runtime proof reports zero structural/runtime issues and 17 loaded nodes.
- Desktop proof:
generated-assets/faster-motion-docs/proofs/screenshots/dom-fade-reveal-desktop.png - Mobile proof:
generated-assets/faster-motion-docs/proofs/screenshots/dom-fade-reveal-mobile.png
Canvas: Fill rule diagnostic
- Source:
faster-motion/demo/tests/canvas/fillrule-diagnostic/fillrule-diagnostic.fmtion - Expected output: A contained Canvas scene renders paired path cases so nonzero and evenodd fill handling can be compared visually.
- Validation: Schema validation passed. Runtime proof reports zero blocking runtime issues and 10 rendered objects; the accepted metadata note is preserved in the proof ledger.
- Desktop proof:
generated-assets/faster-motion-docs/proofs/screenshots/canvas-fillrule-diagnostic-desktop.png - Mobile proof:
generated-assets/faster-motion-docs/proofs/screenshots/canvas-fillrule-diagnostic-mobile.png
Guide-specific sample target: Recipe index sample with five verified starter recipes and their validation artifacts.
Faster Motion docs
Use this local map together with the left navigation. The source-backed content tree controls the main article order; this section keeps related pages one click away.
Start
- Faster Motion docs map
- Faster Motion documentation overview
- Get started with Faster Motion
- Faster Motion concepts
- .fmtion file format
DOM animation
- DOM animation guide
- DOM selectors and targets
- Scroll animation
- Pointer, hover, and drag inputs
- Text, SVG, and path animation
- Responsive gates and parameter overrides
Canvas animation
- Canvas animation guide
- Canvas area lifecycle
- Canvas objects, assets, and rendering
- Canvas inputs and state machines
3D and procedural
- Canvas 3D and procedural guide
- 3D scenes, cameras, and lights
- Procedural geometry and fields
- Particles and physics